Arduino UNO Q - Joystick
A joystick lets you detect 2-axis movement and a button press — just like a game controller thumb stick. In this tutorial, you will learn how to connect a joystick to Arduino UNO Q, read its X/Y axis values and button state, convert them into direction commands, and check joystick readings remotely via Telegram.
※ NOTE THAT:
Arduino UNO Q ADC difference: The STM32 MCU on Arduino UNO Q has a 12-bit ADC (values 0–4095, center ~2048), compared to 10-bit (0–1023) on many other Arduino boards. The reference voltage is 3.3V. Always use these values when mapping joystick positions.

Hardware Preparation
Or you can buy the following kits:
| 1 | × | DIYables Sensor Kit (18 sensors/displays) |
Additionally, some of these links are for products from our own brand, DIYables .
Overview of 2-Axis Joystick
You may have encountered a joystick in game controllers, toy controllers, or industrial machines. A joystick combines two potentiometers and a pushbutton to produce three outputs:
- VRX: Analog value (0–4095 on Arduino UNO Q) corresponding to horizontal position (X-axis)
- VRY: Analog value (0–4095 on Arduino UNO Q) corresponding to vertical position (Y-axis)
- SW: Digital signal from the built-in pushbutton (LOW when pressed with pull-up)
Pinout
A joystick module has 5 pins:
- GND pin: Connect to GND (0V)
- VCC pin: Connect to 3.3V (Arduino UNO Q MCU operates at 3.3V)
- VRX pin: Horizontal axis — analog output connected to an analog input pin
- VRY pin: Vertical axis — analog output connected to an analog input pin
- SW pin: Pushbutton output — connect to a digital input pin (use internal pull-up)

How It Works
- Moving the thumb left/right varies the VRX voltage from 0V to 3.3V → ADC reads 0 to 4095
- Moving the thumb up/down varies the VRY voltage from 0V to 3.3V → ADC reads 0 to 4095
- At center/resting position, both VRX and VRY read approximately 2048 (mid-range)
- Pressing the thumb down closes the internal button — with pull-up enabled, SW reads LOW
※ NOTE THAT:
Run the first code example below before wiring anything to confirm which direction gives low/high values on your specific joystick, as axis orientation can vary by manufacturer.
Wiring Diagram

This image is created using Fritzing. Click to enlarge image
| Joystick Pin | Arduino UNO Q Pin |
|---|---|
| GND | GND |
| VCC | 3.3V |
| VRX | A0 |
| VRY | A1 |
| SW | D2 |
If you plan to keep this circuit, think about screw terminals. Simply add a Proto Screw Terminal Block Shield or a Screw Shield V2 to the Arduino UNO Q. The wiring stays the same. Only the wires now go to the screw terminals, as shown below.

This image is created using Fritzing. Click to enlarge image
How To Program For Joystick
- For the analog axes (VRX, VRY), read the ADC value with analogRead():
- For the button (SW), use the ezButton library for built-in debounce and pull-up support:
- To convert analog values to direction commands, compare against thresholds. On Arduino UNO Q with a 12-bit ADC, use ~1600 / ~2400 as the low/high thresholds (center is ~2048):
MCU Code
The Arduino UNO Q has two processors: the STM32 MCU (handles real-time hardware control) and the Qualcomm MPU (runs Debian Linux). In this section, only the STM32 MCU is programmed — the Linux side stays idle. A later section will show how both processors work together.
Example 1: Read X and Y Analog Values
Detailed Instructions
- First time with Arduino UNO Q? Follow the Getting Started with Arduino UNO Q tutorial to get your development environment ready before proceeding.
- Wire the joystick: Connect GND to GND, VCC to 3.3V, VRX to A0, VRY to A1 according to the wiring diagram.
- Connect: Plug the Arduino UNO Q into your computer with a USB-C cable.
- Open Arduino App Lab: Launch Arduino App Lab and wait until it detects your Arduino UNO Q.
- Create a new App: Click the Create New App button.

- Give the App a name, for example: DIYables_Joystick
- Click Create to confirm.
- You will see a set of folders and files generated inside your new App.

- Find the sketch/sketch.ino file — this is where you will paste the MCU sketch.
- Install the library: Click the Add sketch library button (the open book icon with a + sign) in the left sidebar.

- Search for Arduino_RouterBridge created by Arduino and click the Install button.
- Search for ezButton created by ArduinoGetStarted.com and click the Install button.
- Upload: Click the Run button in Arduino App Lab to compile and upload to the STM32.

- Move the joystick — observe behavior by extending the code with TO DO logic, or proceed to the Bridge section to see live readings.
- Pro Tip: Move the joystick fully left, right, up, and down to find the actual min/max values — they may not reach exactly 0 or 4095 depending on your joystick.
Example 2: Read X, Y Values and Button State
Detailed Instructions
- Use the same App from Example 1.
- Replace the sketch with the code above.
- Also connect SW to pin D2 (if not already).
- Upload and move the joystick and press the button.
- Pro Tip: The TO DO sections are where you add your own logic — for example, toggle an LED on button press.
Example 3: Convert to Direction Commands
Detailed Instructions
- Use the same App, replace the sketch with the code above.
- Upload and move the joystick in all four directions.
- Add your own logic to each TO DO block (e.g., digitalWrite(LED_PIN, HIGH) when left command is active).
- Pro Tip: At any moment there can be no command, one command, or two simultaneous commands (e.g., UP and LEFT at the same time) — your code must handle all cases.
Linux + MCU Bridge Programming
The Arduino UNO Q has two processors that work together: the MPU (Qualcomm, runs Debian Linux) and the MCU (STM32, runs Zephyr OS with your Arduino sketch). They communicate using RPC via the Arduino_RouterBridge library — never via raw serial ports.
- The joystick is connected to the MCU (STM32) — VRX is wired to A0, VRY to A1, SW to D2. The MCU reads the analog values and button state.
- The MPU cannot read the joystick directly — it must request the reading from the MCU via Bridge.call(). The MCU responds with the current X, Y values and button state.
- The MPU has Wi-Fi — because the MPU runs full Debian Linux with Wi-Fi, it can report joystick readings via Telegram on demand.
- Communication: Bridge.call() on the Linux side invokes Bridge.provide() functions on the MCU side
- ⚠️ Reserved: /dev/ttyHS1 (Linux) and Serial1 (MCU) are used by the Arduino Router — never open them directly
In short: MPU requests joystick reading → MCU reads X, Y, button → MCU reports values → MPU logs or forwards it.
MCU sketch — joystick with Bridge and Monitor output:
Python script (Arduino App Lab) — poll joystick from Linux:
- Note: Make sure Bridge.begin() is called in the MCU sketch and the sketch is uploaded before running the Python script on the Linux side.
- ⚠️ Warning: Never directly open /dev/ttyHS1 (on Linux) or use Serial1 (on MCU) in your code — these are reserved by the Arduino Router and accessing them will break the Bridge.
Detailed Instructions
- Upload the MCU sketch: Open Arduino App Lab, create a new App, paste the Bridge MCU sketch above into sketch/sketch.ino, install ezButton and Arduino_RouterBridge libraries, and click Run.
- Add the Python script: Paste the Python code above into the Python tab of the same App.
- Run the App: Click Run — the Python side polls the joystick every 500 ms.
- Move the joystick and press the button — watch the X, Y, and button state update in the console.
- Check the console: Open the Console tab → MCU Monitor subtab.
App Lab Console Output
Telegram Integration
Read the current joystick position and button state remotely from anywhere via Telegram.
If you do not have a Telegram bot yet, see How to Create a Telegram Bot to get your bot token before continuing.
MCU sketch: Keep the same MCU sketch from the previous Bridge section — no changes needed. Make sure it is already uploaded and running on the STM32 before proceeding.
Python script (Arduino App Lab) — Telegram bot for joystick reading:
- Note: Replace YOUR_BOT_TOKEN with the token obtained from @BotFather on Telegram.
- Send /read to get the current X, Y position and button state.
Detailed Instructions
- Upload the MCU sketch: Use the Bridge MCU sketch from the previous section (upload it first if not already done).
- Paste the Telegram script: Copy the Python code above into the Python tab of your App in Arduino App Lab.
- Set your token: Replace YOUR_BOT_TOKEN in the script with your actual bot token.
- Run the App: Click Run — the bot starts listening for Telegram messages.
- Test it: Move the joystick, send /read — the bot replies with the X, Y values and button state.
App Lab Console Output
ArduinoBot
OpenClaw Integration
You can adapt the OpenClaw to this tutorial by refering the instruction on Arduino Uno Q - OpenClaw Tutorial
Application/Project Ideas
- Remote robot control: Use joystick X/Y values sent via Telegram to steer a robot's direction and speed
- Pan-tilt camera: Map X to pan servo angle and Y to tilt servo angle for camera positioning
- Game controller: Build a simple 2-player game where joystick position is read over the network
- Crane control: Use joystick direction commands to lift, lower, and swing a model crane arm
- Cursor control: Map joystick values to cursor movement on an OLED or TFT display
Challenge Yourself
- Easy: Add a /button Telegram command that reports only whether the joystick button is currently pressed or released
- Medium: Map the X and Y values to direction labels (LEFT, RIGHT, UP, DOWN, CENTER) and send the label instead of raw numbers via Telegram
- Advanced: Build a 2-axis servo pan-tilt system where the joystick position sets the servo angles in real time via the Bridge