ESP32 S3 - Round Circular TFT LCD Display

The ESP32 S3 is a powerful board well-suited for graphical projects, and pairing it with a 1.28 inch round circular TFT LCD display opens up a world of creative possibilities. This tutorial walks you through connecting and programming the GC9A01-driven circular display with your ESP32 S3 board.

What you'll build:

  1. A text and number display showing styled content on the 240x240 circular screen
  2. A shape renderer drawing colorful circles, triangles, and rectangles
  3. An image viewer loading bitmaps from flash memory and SD card
  4. A working analog and digital clock with smooth hand animation
ESP32 S3 1.28 Inch Round Circular TFT LCD Display

This ESP32 S3 round TFT display tutorial includes six complete example projects:

Perfect for building smartwatches, gauges, meters, or any circular UI project using ESP32 S3 and round TFT LCD displays.

Hardware Preparation

1×ESP32 S3 WROOM N16R8
1×USB Cable Type-A to Type-C (for USB-A PC)
1×USB Cable Type-C to Type-C (for USB-C PC)
1×1.28 Inch Round Circular TFT LCD Display Module
1×Optionally, Micro SD Card

Or you can buy the following kits:

1×DIYables Sensor Kit (18 sensors/displays)
Disclosure: Some of the links provided in this section are Amazon affiliate links. We may receive a commission for any purchases made through these links at no additional cost to you.
Additionally, some of these links are for products from our own brand, DIYables .

Overview of 1.28 Inch Round Circular TFT LCD Display Module

The 1.28 inch round TFT LCD is a striking circular color display that renders vibrant graphics through the GC9A01 driver chip. Its IPS panel delivers wide viewing angles and punchy colors, while its compact 4-wire SPI interface makes it straightforward to connect to an ESP32 S3. The display communicates over SPI and is fully supported by the DIYables_TFT_Round library, making it an excellent choice for smartwatch-style projects and any application that benefits from a circular form factor.

Key Specifications

The display features a 240x240 pixel resolution with full 16-bit color support. It uses an IPS panel for wide viewing angles and consistent brightness. The GC9A01 driver chip handles all rendering operations and accepts commands over a 4-wire SPI bus. Power consumption is low, making it suitable for battery-powered wearable designs. The module supports custom fonts, arbitrary shapes, and bitmap images up to 240x240 pixels.

Pinout

The GC9A01 1.28 inch round TFT LCD module exposes seven pins for connecting to the ESP32 S3:

  1. VCC: Power supply pin (3.3V or 5V)
  2. GND: Ground connection (0V)
  3. CS: Chip Select for SPI communication
  4. DC: Data/Command selector pin
  5. SDA: SPI data line (MOSI)
  6. SCL: SPI clock signal
  7. RST: Reset pin for display initialization
1.28 Inch Round Circular TFT LCD Pinout

Wiring Diagram

Connect your 1.28 inch round circular TFT LCD display module to the ESP32 S3 following this wiring diagram. Double-check each connection before powering on, as reversed SPI lines can prevent the display from initializing.

Safety Notes

Always power the display from the 3.3V pin of the ESP32 S3 rather than 5V unless your specific module's datasheet confirms 5V compatibility. Keep SPI wires as short as practical to reduce signal noise at higher clock speeds. If the display shows no output after uploading, verify that the CS and DC pins are wired to the exact GPIO numbers defined in your sketch.

The wiring diagram between ESP32 S3 1.28 Inch Round Circular TFT LCD Display Screen

This image is created using Fritzing. Click to enlarge image

TFT LCD Pin ESP32 S3 Description
VCC 3.3V Power supply (3.3V or 5V)
GND GND Ground
SCL GPIO11 SPI Clock (SCK)
SDA GPIO12 SPI MOSI
DC GPIO1 Data/Command
CS GPIO13 Chip Select
RST GPIO14 Reset (optional)

ESP32 S3 Code

The following sketches demonstrate all the key features of the 1.28 inch round TFT LCD display on the ESP32 S3. Each example is self-contained and builds on the same wiring setup, so you can try them in any order without rewiring.

  • DrawImage.ino – Display bitmap images stored in program memory
  • DrawImageSDcard.ino – Load and show images from SD card via ESP32 S3
  • DrawShapes.ino – Draw circles, triangles, and other shapes using SPI
  • ShowTextAndNumber.ino – Show text and numbers with styling options
  • UseExternalFont.ino – Use custom fonts for better text display
  • ClockWatch.ino – Create an animated analog and digital clock

Each example includes complete code and step-by-step instructions for ESP32 S3 beginners.

ESP32 S3 Code - Display Text, Integer, and Float Number on 1.28 Inch Round TFT LCD Display

The following example shows how to display text and numbers on the 1.28 inch round TFT LCD display using the DIYables_TFT_Round library with your ESP32 S3. The sketch initializes the display over SPI, then writes styled strings, integers, and floating-point values at specific coordinates on the 240x240 circular screen. It is the ideal starting point for building any data display project on the ESP32 S3.

/* * This ESP32 S3 code was developed by newbiely.com * * This ESP32 S3 code is made available for public use without any restriction * * For comprehensive instructions and wiring diagrams, please visit: * https://newbiely.com/tutorials/esp32-s3/esp32-s3-round-circular-tft-lcd-display */ #include <DIYables_TFT_Round.h> #define RED DIYables_TFT::colorRGB(255, 0, 0) #define BLUE DIYables_TFT::colorRGB(0, 0, 255) #define WHITE DIYables_TFT::colorRGB(255, 255, 255) #define PIN_RST 14 // The ESP32 S3 pin connected to the RST pin of the circular TFT display #define PIN_DC 1 // The ESP32 S3 pin connected to the DC pin of the circular TFT display #define PIN_CS 13 // The ESP32 S3 pin connected to the CS pin of the circular TFT display DIYables_TFT_GC9A01_Round TFT_display(PIN_RST, PIN_DC, PIN_CS); void setup() { Serial.println(F("Arduino TFT LCD Display - show text and number")); TFT_display.begin(); // Set the rotation (0 to 3) TFT_display.setRotation(1); // Rotate screen 90 degrees TFT_display.fillScreen(WHITE); TFT_display.setTextSize(2); // Adjust text size as needed // Sample temperature value float temperature = 26.4; float humidity = 64.7; // Display temperature with degree symbol TFT_display.setTextColor(RED); TFT_display.setCursor(5, 100); // Set cursor position (x, y) TFT_display.print("Temperature: "); TFT_display.print(temperature, 1); // Print temperature with 1 decimal place TFT_display.print(char(247)); TFT_display.println("C"); // Display humidity TFT_display.setTextColor(BLUE); TFT_display.setCursor(30, 140); // Set cursor position (x, y) TFT_display.print("Humidity: "); TFT_display.print(humidity, 1); // Print humidity with 1 decimal place TFT_display.print("%"); } void loop(void) { }

Detailed Instructions

  1. New to ESP32 S3? Complete our Getting Started with ESP32 S3 guide first.
  2. Wire the components: Connect the round TFT LCD to ESP32 S3 following the wiring diagram above.
  3. Connect ESP32 S3: Plug your board into your computer using a USB Type-C cable.
  4. Open Arduino IDE: Launch the Arduino IDE on your computer.
  5. Select your board: Choose ESP32 S3 and the correct COM port.
  6. Install the library: Click the Libraries icon on the left sidebar.
  7. Search for library: Type "DIYables TFT Round" in the search box.
  8. Install DIYables_TFT_Round: Find the library by DIYables and click Install.
  • Search for DIYables TFT Round created by DIYables.io and click the Install button.
Newbiely | Arduino IDE 2.3.8
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DIYables TFT Round by DIYables.io
This library is designed for the DIYables 1.28-inch Round Circular TFT LCD Display Module and is compatible with a wide range of hardware platforms, including Uno R3, Uno R4 WiFi/Minima, Mega, Giga, Due, ESP32, ESP8266, and more. More info
1.1.0
INSTALL
Newbiely.ino
···
1 void setup() {
Output
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ESP32S3 Dev Module on COM15
1
  1. Install dependencies: When prompted, click Install All to install required dependencies.
  2. Copy the code: Copy the code above and paste it into Arduino IDE.
  3. Upload the code: Click the Upload button to program your ESP32 S3.
  4. Pro Tip: Start with small text sizes and gradually increase to see what fits best on the 240x240 circular display.

Check the 1.28 inch round TFT LCD screen and you'll see text and numbers displayed. The default font works well for basic projects, but you can enhance it with custom external fonts as shown in the next example.

ESP32 S3 Round Circular TFT LCD Display Screen show text and number

Using External Fonts on 1.28 Inch Round TFT LCD Display

The DIYables_TFT_Round library supports custom fonts from the Adafruit GFX Library to make text look better on your ESP32 S3 round TFT display. Including a custom font takes just two lines of code — one to include the font header and one to activate it before drawing text.

Steps to use a custom font with ESP32 S3

  1. Locate the Adafruit GFX Library folder installed with DIYables_TFT_Round
  2. Choose a font from the Fonts folder (example: FreeSans9pt7b.h)
  3. Include the font in your ESP32 S3 sketch:
#include <Fonts/FreeSans9pt7b.h>
  1. Set the font in setup():
tft.setFont(&FreeSans9pt7b);

The following code demonstrates multiple external fonts on the ESP32 S3 round TFT display.

/* * This ESP32 S3 code was developed by newbiely.com * * This ESP32 S3 code is made available for public use without any restriction * * For comprehensive instructions and wiring diagrams, please visit: * https://newbiely.com/tutorials/esp32-s3/esp32-s3-round-circular-tft-lcd-display */ #include <DIYables_TFT_Round.h> #include <Fonts/FreeSans9pt7b.h> #include <Fonts/FreeSerif9pt7b.h> #include <Fonts/FreeMono9pt7b.h> #define PIN_RST 14 // The ESP32 S3 pin connected to the RST pin of the circular TFT display #define PIN_DC 1 // The ESP32 S3 pin connected to the DC pin of the circular TFT display #define PIN_CS 13 // The ESP32 S3 pin connected to the CS pin of the circular TFT display DIYables_TFT_GC9A01_Round TFT_display(PIN_RST, PIN_DC, PIN_CS); void setup() { Serial.println(F("Arduino TFT LCD Display - Use external font")); TFT_display.begin(); TFT_display.fillScreen(DIYables_TFT::colorRGB(0, 0, 0)); // black TFT_display.setTextColor(DIYables_TFT::colorRGB(255, 255, 255)); // White text TFT_display.setTextSize(2); TFT_display.setCursor(40, 50); TFT_display.print("Hello DIYables!"); // default font TFT_display.setTextSize(1); TFT_display.setFont(&FreeSans9pt7b); TFT_display.setTextColor(DIYables_TFT::colorRGB(255, 0, 0)); // Red text TFT_display.setCursor(60, 100); TFT_display.print("Hello DIYables!"); // FreeSans9pt7b font TFT_display.setFont(&FreeSerif9pt7b); TFT_display.setTextColor(DIYables_TFT::colorRGB(0, 0, 255)); // Blue text TFT_display.setCursor(60, 140); TFT_display.print("Hello DIYables!"); // FreeSerif9pt7b font TFT_display.setFont(&FreeMono9pt7b); TFT_display.setTextColor(DIYables_TFT::colorRGB(0, 255, 0)); // Green text TFT_display.setCursor(40, 180); TFT_display.print("Hello DIYables!"); // FreeMono9pt7b font } void loop(void) { }

Detailed Instructions

  1. Copy the code: Copy the code above into Arduino IDE.
  2. Upload to ESP32 S3: Click the Upload button.
  3. View the display: Check your round TFT LCD screen for different font styles.
  4. Pro Tip: Test your chosen font first to ensure it displays all characters you need, especially special symbols.
ESP32 S3 Round Circular TFT LCD Display Screen External Font

Note: Some custom fonts may not support special characters like the degree symbol (°). The default font supports more symbols, so test before committing to a custom font.

ESP32 S3 Code – Draw Shapes on 1.28 Inch Round TFT LCD Display

The following example shows how to draw basic geometric shapes on the 1.28 inch round TFT LCD using the ESP32 S3 and the DIYables_TFT_Round library. The sketch cycles through circles, triangles, rectangles, rounded rectangles, and diamond shapes every ten seconds, demonstrating the full drawing API available on the circular screen.

/* * This ESP32 S3 code was developed by newbiely.com * * This ESP32 S3 code is made available for public use without any restriction * * For comprehensive instructions and wiring diagrams, please visit: * https://newbiely.com/tutorials/esp32-s3/esp32-s3-round-circular-tft-lcd-display */ #include <DIYables_TFT_Round.h> #define BLACK DIYables_TFT::colorRGB(0, 0, 0) #define BLUE DIYables_TFT::colorRGB(0, 0, 255) #define RED DIYables_TFT::colorRGB(255, 0, 0) #define GREEN DIYables_TFT::colorRGB(0, 255, 0) #define ORANGE DIYables_TFT::colorRGB(255, 165, 0) #define PINK DIYables_TFT::colorRGB(255, 192, 203) #define VIOLET DIYables_TFT::colorRGB(148, 0, 211) #define TURQUOISE DIYables_TFT::colorRGB(64, 224, 208) #define WHITE DIYables_TFT::colorRGB(255, 255, 255) #define PIN_RST 14 // The ESP32 S3 pin connected to the RST pin of the circular TFT display #define PIN_DC 1 // The ESP32 S3 pin connected to the DC pin of the circular TFT display #define PIN_CS 13 // The ESP32 S3 pin connected to the CS pin of the circular TFT display DIYables_TFT_GC9A01_Round TFT_display(PIN_RST, PIN_DC, PIN_CS); // Helper to draw a filled diamond void fillDiamond(int cx, int cy, int h, int v, uint16_t color) { int x0 = cx, y0 = cy - v; int x1 = cx + h, y1 = cy; int x2 = cx, y2 = cy + v; int x3 = cx - h, y3 = cy; TFT_display.fillTriangle(x0, y0, x1, y1, x2, y2, color); TFT_display.fillTriangle(x0, y0, x2, y2, x3, y3, color); } void setup() { TFT_display.begin(); TFT_display.setRotation(1); } void loop() { TFT_display.fillScreen(BLACK); // Outlined circle (top left) TFT_display.drawCircle(35, 70, 20, RED); // Filled circle (top center) TFT_display.fillCircle(90, 70, 20, RED); // Outlined triangle (top right) TFT_display.drawTriangle(125, 50, 165, 50, 145, 90, BLUE); // Filled triangle (top far right) TFT_display.fillTriangle(175, 50, 215, 50, 195, 90, GREEN); // Outlined rectangle (middle left) TFT_display.drawRect(15, 110, 40, 25, ORANGE); // Filled rectangle (middle center) TFT_display.fillRect(70, 110, 40, 25, TURQUOISE); // Outlined round rectangle (middle right) TFT_display.drawRoundRect(125, 110, 40, 25, 8, VIOLET); // Filled round rectangle (middle far right) TFT_display.fillRoundRect(180, 110, 40, 25, 8, PINK); // Outlined diamond shape (bottom left) int cx1 = 80, cy1 = 180, h1 = 20, v1 = 25; TFT_display.drawLine(cx1, cy1 - v1, cx1 + h1, cy1, GREEN); TFT_display.drawLine(cx1 + h1, cy1, cx1, cy1 + v1, GREEN); TFT_display.drawLine(cx1, cy1 + v1, cx1 - h1, cy1, GREEN); TFT_display.drawLine(cx1 - h1, cy1, cx1, cy1 - v1, GREEN); // Filled diamond shape (bottom right) int cx2 = 160, cy2 = 180, h2 = 20, v2 = 25; fillDiamond(cx2, cy2, h2, v2, BLUE); delay(10000); }

Detailed Instructions

  1. Copy the code: Paste the code above into Arduino IDE.
  2. Upload to board: Click Upload to program your ESP32 S3.
  3. Watch the display: See circles, triangles, rectangles, and diamonds appear on the round TFT LCD.
  4. Pro Tip: Experiment with different colors and coordinates to create your own custom patterns.
ESP32 S3 Round Circular TFT LCD Display Screen Draw Shapes

Note: Camera lighting may make the LCD colors appear different from actual display appearance.

ESP32 S3 Code – Display Image on 1.28 Inch Round TFT LCD Display

There are two methods for displaying images on the ESP32 S3 round TFT LCD display, each with its own trade-offs depending on the size and number of images you need.

Method 1: Store images as bitmap arrays in code

  • Convert PNG/JPG to bitmap array and embed in ESP32 S3 code
  • Advantage: Fast rendering and display speed
  • Disadvantage: Uses more memory, limits image size and quantity

Method 2: Load images from microSD card

  • Convert PNG/JPG to .bmp files and store on SD card
  • Requires microSD card module connected to ESP32 S3
  • Advantage: Supports larger and more images
  • Disadvantage: Slower rendering speed

Store Images as Bitmap Arrays in Code

This method embeds images directly in your ESP32 S3 program for fast display on the round TFT LCD.

/* * This ESP32 S3 code was developed by newbiely.com * * This ESP32 S3 code is made available for public use without any restriction * * For comprehensive instructions and wiring diagrams, please visit: * https://newbiely.com/tutorials/esp32-s3/esp32-s3-round-circular-tft-lcd-display */ #include <DIYables_TFT_Round.h> #include "bitmap.h" #define WHITE DIYables_TFT::colorRGB(255, 255, 255) #define PIN_RST 14 // The ESP32 S3 pin connected to the RST pin of the circular TFT display #define PIN_DC 1 // The ESP32 S3 pin connected to the DC pin of the circular TFT display #define PIN_CS 13 // The ESP32 S3 pin connected to the CS pin of the circular TFT display DIYables_TFT_GC9A01_Round TFT_display(PIN_RST, PIN_DC, PIN_CS); int img_width = 120; int img_height = 53; uint16_t SCREEN_WIDTH; uint16_t SCREEN_HEIGHT; void setup() { Serial.begin(115200); Serial.println(F("Arduino TFT LCD Display")); TFT_display.begin(); SCREEN_WIDTH = TFT_display.width(); SCREEN_HEIGHT = TFT_display.height(); int x = (SCREEN_WIDTH - img_width) / 2; int y = (SCREEN_HEIGHT - img_height) / 2; TFT_display.fillScreen(WHITE); TFT_display.drawRGBBitmap(x, y, myBitmap, img_width, img_height); } void loop(void) { delay(2000); TFT_display.invertDisplay(true); delay(2000); TFT_display.invertDisplay(false); }

Detailed Instructions

  1. Copy the main code: Paste the code above into Arduino IDE and name it DrawImage.ino.
  2. Create bitmap.h file: Click the button below the serial monitor icon and select New Tab (or press Ctrl+Shift+N).
Arduino IDE 2 adds file
  1. Name the file: Type bitmap.h and click OK.
Arduino IDE 2 adds file bitmap.h
  1. Add bitmap code: Copy the code below (DIYables logo bitmap) into the bitmap.h file.
const uint16_t myBitmap[] PROGMEM = {0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xef5d, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xbdf7, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x18c3, 0xbdf7, 0xbdf7, 0xe73c, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffdf, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffdf, 0xffff, 0xffff, 0x2124, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xdedb, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0841, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xef5d, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xbdf7, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x2124, 0x528a, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffdf, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffdf, 0xffff, 0xffff, 0x8c71, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x632c, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x630c, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xf79e, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xef5d, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xbdf7, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xbdf7, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffdf, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffdf, 0xffff, 0xffff, 0xffff, 0x528a, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xe71c, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xef5d, 0x2124, 0x0000, 0x0000, 0x0000, 0x0000, 0x73ae, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xef5d, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xbdf7, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0020, 0xad55, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffdf, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffdf, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x4a69, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 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0xbdf7, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xef5d, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8410, 0xbdf7, 0xbdf7, 0xffdf, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xbdf7, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, };
  1. Upload to ESP32 S3: Click Upload in Arduino IDE.
  2. View the image: The DIYables logo appears on your round TFT LCD display.
  3. Pro Tip: Keep images under 240x240 pixels to fit the round display perfectly.
ESP32 S3 Round Circular TFT LCD Display Screen display image

To display your own custom image on ESP32 S3:

  • Prepare your image in JPEG or PNG format
  • Upload your image and set width (maximum 240 pixels)
  • For transparent PNGs, choose a background color
  • Click Convert and wait for processing
  • Copy the generated bitmap array into bitmap.h
Image to bitmap array
  • Update img_width and img_height in DrawImage.ino to match your image size
  • Upload the modified code to ESP32 S3

Note: Keep image dimensions at or below 240x240 pixels for the round TFT display. After modifying bitmap.h, make a small change to the .ino file (like adding a space) so Arduino IDE recompiles everything.

Display Images from a MicroSD Card on 1.28 Inch Round TFT LCD Display

For this method, you need a Micro SD Card and Micro SD Card Module connected to your ESP32 S3. The ESP32 S3 shares the SPI bus between the TFT display and the SD card module, using separate chip select pins to address each device independently.

/* * This ESP32 S3 code was developed by newbiely.com * * This ESP32 S3 code is made available for public use without any restriction * * For comprehensive instructions and wiring diagrams, please visit: * https://newbiely.com/tutorials/esp32-s3/esp32-s3-round-circular-tft-lcd-display */ #include <DIYables_TFT_Round.h> #include <SD.h> #define WHITE DIYables_TFT::colorRGB(255, 255, 255) #define PIN_RST 14 // The ESP32 S3 pin connected to the RST pin of the circular TFT display #define PIN_DC 1 // The ESP32 S3 pin connected to the DC pin of the circular TFT display #define PIN_CS 13 // The ESP32 S3 pin connected to the CS pin of the circular TFT display #define SD_CS 7 // The ESP32 S3 pin connected to the CS pin of SD Card module #define BUFFPIXEL 20 // Buffer size remains the same DIYables_TFT_GC9A01_Round TFT_display(PIN_RST, PIN_DC, PIN_CS); File bmpFile; uint16_t SCREEN_WIDTH; uint16_t SCREEN_HEIGHT; void setup() { Serial.begin(115200); if (!SD.begin(SD_CS)) { Serial.println("SD card initialization failed!"); return; } Serial.println("SD card initialized successfully."); Serial.println(F("Arduino TFT LCD Display")); TFT_display.begin(); // Set the rotation (0 to 3) TFT_display.setRotation(1); // Rotate screen 90 degrees // After rotation, update screen dimensions SCREEN_WIDTH = TFT_display.width(); SCREEN_HEIGHT = TFT_display.height(); TFT_display.fillScreen(WHITE); // Get image dimensions uint32_t imgWidth, imgHeight; if (getBMPDimensions("diyables.bmp", imgWidth, imgHeight)) { Serial.print("BMP Image Width: "); Serial.println(imgWidth); Serial.print("BMP Image Height: "); Serial.println(imgHeight); } else { Serial.println("Failed to get BMP dimensions"); } // Optionally, center the image based on its dimensions int x = (SCREEN_WIDTH - imgWidth) / 2; int y = (SCREEN_HEIGHT - imgHeight) / 2; drawBMP("diyables.bmp", x, y); // Draw image at calculated position } void loop(void) { } // Helper functions to read BMP file header uint16_t read16(File &f) { uint16_t result; result = f.read(); result |= (f.read() << 8); return result; } uint32_t read32(File &f) { uint32_t result; result = f.read(); result |= ((uint32_t)f.read() << 8); result |= ((uint32_t)f.read() << 16); result |= ((uint32_t)f.read() << 24); return result; } // Function to read a signed 32-bit integer int32_t readS32(File &f) { int32_t result; result = f.read(); result |= ((uint32_t)f.read() << 8); result |= ((uint32_t)f.read() << 16); result |= ((uint32_t)f.read() << 24); return result; } // Function to draw BMP from SD card void drawBMP(const char *filename, int x, int y) { bmpFile = SD.open(filename); if (!bmpFile) { Serial.println("File not found"); return; } if (read16(bmpFile) != 0x4D42) { // Check BMP signature Serial.println("Not a BMP file"); bmpFile.close(); return; } // Skip unnecessary BMP header details Serial.println("BMP signature OK"); uint32_t fileSize = read32(bmpFile); Serial.print("File Size: "); Serial.println(fileSize); read32(bmpFile); // Reserved bytes (skip) uint32_t imageOffset = read32(bmpFile); // Start of image data Serial.print("Image Data Offset: "); Serial.println(imageOffset); uint32_t dibHeaderSize = read32(bmpFile); // DIB header size Serial.print("DIB Header Size: "); Serial.println(dibHeaderSize); // Now read the width and height of the image uint32_t bmpWidth = read32(bmpFile); int32_t bmpHeight = readS32(bmpFile); // Read as signed 32-bit integer Serial.print("Image Width: "); Serial.println(bmpWidth); Serial.print("Image Height: "); Serial.println(bmpHeight); bool topDown = false; // Flag to check if the image is top-down if (bmpHeight < 0) { bmpHeight = -bmpHeight; // Make height positive for processing topDown = true; // Mark the BMP as top-down } if (read16(bmpFile) != 1) { // Planes must be 1 Serial.println("Invalid BMP file"); bmpFile.close(); return; } uint16_t depth = read16(bmpFile); // Color depth Serial.print("Bit Depth: "); Serial.println(depth); if (depth != 24) { // Only 24-bit BMP supported Serial.println("Only 24-bit BMP is supported"); bmpFile.close(); return; } if (read32(bmpFile) != 0) { // No compression Serial.println("Unsupported BMP compression"); bmpFile.close(); return; } // Move to the start of the image data bmpFile.seek(imageOffset); uint8_t sdbuffer[3 * BUFFPIXEL]; // Buffer for 20 pixels (3 bytes per pixel) uint16_t color; uint32_t rowSize = (bmpWidth * 3 + 3) & ~3; // BMP rows are padded to 4-byte boundaries // Adjust x and y if image is larger than screen if (x >= SCREEN_WIDTH || y >= SCREEN_HEIGHT) { Serial.println("Image position out of screen bounds"); return; } uint32_t maxRow = min(bmpHeight, SCREEN_HEIGHT - y); uint32_t maxCol = min(bmpWidth, SCREEN_WIDTH - x); // Draw the image for (uint32_t row = 0; row < maxRow; row++) { int32_t rowPos = topDown ? row : bmpHeight - 1 - row; // Adjust for top-down BMPs uint32_t filePosition = imageOffset + rowPos * rowSize; bmpFile.seek(filePosition); // Move to the correct row for (uint32_t col = 0; col < maxCol; col += BUFFPIXEL) { uint32_t pixelsToRead = min(BUFFPIXEL, maxCol - col); // Avoid reading beyond row width bmpFile.read(sdbuffer, 3 * pixelsToRead); // Read multiple pixels at once for (uint32_t i = 0; i < pixelsToRead; i++) { uint8_t b = sdbuffer[i * 3]; uint8_t g = sdbuffer[i * 3 + 1]; uint8_t r = sdbuffer[i * 3 + 2]; color = DIYables_TFT::colorRGB(r, g, b); // Draw pixel on screen if within bounds if ((x + col + i) < SCREEN_WIDTH && (y + row) < SCREEN_HEIGHT) { TFT_display.drawPixel(x + col + i, y + row, color); } } } } bmpFile.close(); // Close file when done Serial.println("Finished drawing BMP"); } // Function to get BMP image dimensions bool getBMPDimensions(const char *filename, uint32_t &width, uint32_t &height) { File bmpFile = SD.open(filename); if (!bmpFile) { Serial.println("File not found"); return false; } if (read16(bmpFile) != 0x4D42) { // Check BMP signature Serial.println("Not a BMP file"); bmpFile.close(); return false; } read32(bmpFile); // Skip file size read32(bmpFile); // Skip reserved bytes uint32_t imageOffset = read32(bmpFile); // Start of image data uint32_t dibHeaderSize = read32(bmpFile); // DIB header size // Read the width and height of the image width = read32(bmpFile); int32_t bmpHeight = readS32(bmpFile); // May be negative for top-down images height = (bmpHeight < 0) ? -bmpHeight : bmpHeight; bmpFile.close(); // Close the file return true; // Success }

Detailed Instructions

  1. Prepare SD card: Format a microSD card and ensure it's empty.
  2. Download image: Get the diyables.bmp file.
  3. Copy to SD card: Save diyables.bmp to the root folder of your microSD card.
  4. Insert SD card: Put the microSD card into the SD card module.
  5. Wire SD module: Connect SD card module to ESP32 S3:
  • CS → Pin GPIO7
  • MOSI → Pin GPIO12 (shared with TFT display)
  • MISO → Pin GPIO5
  • SCK → Pin GPIO11 (shared with TFT display)
  1. Connect board: Plug ESP32 S3 into your computer via USB.
  2. Select board: Choose ESP32 S3 and correct COM port in Arduino IDE.
  3. Paste code: Copy the code above into Arduino IDE.
  4. Upload code: Click Upload to program ESP32 S3.
  5. View result: The DIYables logo displays on your round TFT LCD from the SD card.
  6. Pro Tip: Use short file names (under 9 characters before .bmp) for better compatibility with ESP32 S3 SD libraries.
ESP32 S3 Round Circular TFT LCD Display Screen display image from SD Card

To display your own image from SD card on ESP32 S3:

  • Prepare an image in JPG or PNG format
  • Convert to bitmap using Image to Bitmap Converter
  • Click Convert and wait for completion
  • Click Save as Bitmap to download the .bmp file
  • Rename the file to 8 characters or less (not including .bmp)
  • Copy the bitmap file to your microSD card
  • Insert the card into the SD module
  • Update the filename in the code (replace "diyables.bmp" with your filename)
  • Upload the modified code to ESP32 S3

To show multiple images, add more tft.drawBmp() calls with different filenames and screen positions.

ESP32 S3 Code – Analog and Digital Clock on 1.28 Inch Round TFT LCD Display

The following example creates a working analog and digital clock on the 1.28 inch round TFT LCD using the ESP32 S3 and the DIYables_TFT_Round library. The sketch renders a full clock face with three animated hands alongside a digital HH:MM:SS readout at the bottom of the circular display, making excellent use of the round form factor.

/* * This ESP32 S3 code was developed by newbiely.com * * This ESP32 S3 code is made available for public use without any restriction * * For comprehensive instructions and wiring diagrams, please visit: * https://newbiely.com/tutorials/esp32-s3/esp32-s3-round-circular-tft-lcd-display */ #include <DIYables_TFT_Round.h> #include <math.h> #define PIN_RST 14 // The ESP32 S3 pin connected to the RST pin of the circular TFT display #define PIN_DC 1 // The ESP32 S3 pin connected to the DC pin of the circular TFT display #define PIN_CS 13 // The ESP32 S3 pin connected to the CS pin of the circular TFT display #define COLOR_BACKGROUND DIYables_TFT::colorRGB(0, 0, 0) // Black #define COLOR_HOUR DIYables_TFT::colorRGB(255, 80, 80) // Red-ish #define COLOR_MINUTE DIYables_TFT::colorRGB(80, 255, 80) // Green-ish #define COLOR_SECOND DIYables_TFT::colorRGB(0, 0, 255) // Blue #define COLOR_TICK DIYables_TFT::colorRGB(0, 255, 200) // Light gray DIYables_TFT_GC9A01_Round TFT_display(PIN_RST, PIN_DC, PIN_CS); const int CENTER_X = 120; const int CENTER_Y = 120; const int RADIUS = 110; const int HOUR_LEN = 30; const int MIN_LEN = 40; const int SEC_LEN = 55; // Preset offset for 09:00:05 in milliseconds const unsigned long PRESET_MS = 9UL * 3600000UL + // 9 hours 0UL * 60000UL + // 0 minutes 5UL * 1000UL; // 5 seconds float prevHourAngle = -1000, prevMinAngle = -1000, prevSecAngle = -1000; int prevDispHour = -1, prevDispMin = -1, prevDispSec = -1; void drawHand(int x, int y, float angle, int length, uint16_t color, int width) { int x2 = x + length * cos(angle - M_PI / 2); int y2 = y + length * sin(angle - M_PI / 2); for (int w = -width / 2; w <= width / 2; w++) { TFT_display.drawLine(x + w, y + w, x2 + w, y2 + w, color); } } void drawTicks() { for (int i = 0; i < 60; i++) { float angle = i * 6 * M_PI / 180.0; int x1 = CENTER_X + (RADIUS - 8) * cos(angle - M_PI / 2); int y1 = CENTER_Y + (RADIUS - 8) * sin(angle - M_PI / 2); int x2 = CENTER_X + (RADIUS - (i % 5 == 0 ? 22 : 14)) * cos(angle - M_PI / 2); int y2 = CENTER_Y + (RADIUS - (i % 5 == 0 ? 22 : 14)) * sin(angle - M_PI / 2); TFT_display.drawLine(x1, y1, x2, y2, COLOR_TICK); } TFT_display.setTextColor(COLOR_TICK, COLOR_BACKGROUND); TFT_display.setTextSize(2); for (int h = 1; h <= 12; h++) { float angle = (h * 30) * M_PI / 180.0; int tx = CENTER_X + (RADIUS - 38) * cos(angle - M_PI / 2) - 10; int ty = CENTER_Y + (RADIUS - 38) * sin(angle - M_PI / 2) - 8; TFT_display.setCursor(tx, ty); TFT_display.print(h); } } void printTime(int previous, int now, const char* offset, bool colon = true) { int16_t x = 70, y = 200; int16_t x1, y1; uint16_t w, h; TFT_display.getTextBounds(offset, x, y, &x1, &y1, &w, &h); // Update digital display TFT_display.setCursor(x + w, y); TFT_display.print(" "); TFT_display.setCursor(x + w, y); if (now < 10) TFT_display.print('0'); TFT_display.print(now); if (colon) TFT_display.print(":"); } void setup() { TFT_display.begin(); TFT_display.fillScreen(COLOR_BACKGROUND); TFT_display.drawCircle(CENTER_X, CENTER_Y, RADIUS, COLOR_TICK); drawTicks(); TFT_display.setTextColor(DIYables_TFT::colorRGB(255, 255, 0), COLOR_BACKGROUND); TFT_display.setTextSize(2); // Ensure first update in loop() repaints everything prevDispHour = -1; prevDispMin = -1; prevDispSec = -1; } void loop() { // Add preset offset to millis() unsigned long ms = millis() + PRESET_MS; float sec = fmod(ms / 1000.0, 60.0); float min = fmod(ms / 60000.0, 60.0); float hour = fmod(ms / 3600000.0, 12.0); int dispHour = (int)hour == 0 ? 12 : (int)hour; int dispMin = (int)min; int dispSec = (int)sec; float hourAngle = (hour + min / 60.0) * 30 * M_PI / 180.0; float minAngle = (min + sec / 60.0) * 6 * M_PI / 180.0; float secAngle = sec * 6 * M_PI / 180.0; // Hour hand (jumps), redraw when angle changed if (dispHour != prevDispHour || dispMin != prevDispMin) { if (prevHourAngle > -900) drawHand(CENTER_X, CENTER_Y, prevHourAngle, HOUR_LEN, COLOR_BACKGROUND, 7); // clear old position drawHand(CENTER_X, CENTER_Y, hourAngle, HOUR_LEN, COLOR_HOUR, 7); prevHourAngle = hourAngle; // Update digital display if (dispHour != prevDispHour) { printTime(prevDispHour, dispHour, ""); prevDispHour = dispHour; } } // Minute hand (jumps) if (dispMin != prevDispMin) { if (prevMinAngle > -900) drawHand(CENTER_X, CENTER_Y, prevMinAngle, MIN_LEN, COLOR_BACKGROUND, 5); // clear old position drawHand(CENTER_X, CENTER_Y, minAngle, MIN_LEN, COLOR_MINUTE, 5); printTime(prevDispMin, dispMin, "00:"); prevDispMin = dispMin; prevMinAngle = minAngle; } // Second hand (smooth) if (dispSec != prevDispSec) { if (prevSecAngle > -900) drawHand(CENTER_X, CENTER_Y, prevSecAngle, SEC_LEN, COLOR_BACKGROUND, 2); // clear old position drawHand(CENTER_X, CENTER_Y, secAngle, SEC_LEN, COLOR_SECOND, 2); TFT_display.fillCircle(CENTER_X, CENTER_Y, 7, COLOR_SECOND); // Redraw center dot // Update digital display printTime(prevDispSec, dispSec, "00:00:", false); prevDispSec = dispSec; prevSecAngle = secAngle; } }

Detailed Instructions

  1. Copy the code: Paste the code above into Arduino IDE.
  2. Upload to ESP32 S3: Click the Upload button.
  3. Watch the clock: See the analog clock with moving hands and digital time display.
  4. Pro Tip: Add a DS3231 RTC module to your ESP32 S3 for accurate timekeeping even after power loss.

The round TFT LCD displays a stylish clock face with hour, minute, and second hands that move in real-time. The digital time appears at the bottom of the circular display.

ESP32 S3 Round Circular TFT LCD Display Screen display Clock Watch

Notes

This example simulates time using the ESP32 S3's millis() function starting from 09:00:05. For accurate real-time clock functionality, add an RTC module like DS3231 to your ESP32 S3.

Known issues with this round TFT LCD clock:

  • Flickering or artifacts: The drawHand function erases old positions by redrawing in background color, which may leave marks when hands overlap. Redrawing the full clock face or using a larger erase area can help.
  • Digital time alignment: Variable text widths can make the time display slightly off-center. Using a fixed-width font improves alignment.

Optional improvements for your ESP32 S3 clock:

  • Add custom fonts (see UseExternalFont.ino example)
  • Implement anti-aliasing for smoother hand rendering
  • Display date information on the round TFT LCD
  • Switch to 24-hour format for digital display
  • Add alarm functionality using ESP32 S3 timers

Application and Project Ideas

The ESP32 S3 paired with the 1.28 inch round TFT LCD is a versatile combination suited to a wide range of display-driven projects. Here are some directions worth exploring:

  1. Smartwatch: Build a wearable device with a custom watch face using the ESP32 S3's wireless connectivity and the round display.
  2. Circular gauge: Create a car dashboard or instrument panel meter that fills the full circular area for a professional look.
  3. Weather station: Display temperature, humidity, and forecast icons fetched via Wi-Fi using the ESP32 S3.
  4. Fitness tracker: Show steps, heart rate, and calorie data on the compact round screen.
  5. Smart thermostat: Design a circular temperature display with touch-style arc indicators.
  6. Mini game: Build a small retro-style game that fits within the 240x240 pixel circular boundary.
  7. IoT status monitor: Show sensor readings from remote devices in a clean circular layout using the ESP32 S3's Wi-Fi.
  8. Animated logo display: Present a branding or product demonstration loop on the round TFT.
  9. Digital compass: Render an analog needle pointing to magnetic north, updated in real time.
  10. Countdown timer: Display a circular progress arc that shrinks as time elapses.

Video Tutorial

Watch the step-by-step video walkthrough for this ESP32 S3 project below.

Challenge Yourself

The examples above cover the fundamentals, but there is plenty of room to push further with the ESP32 S3 and its round display. Try these challenges to deepen your skills:

  1. Beginner: Modify the text example to display live temperature readings from a sensor on the round TFT LCD.
  2. Beginner: Change the colors in the shapes example to create your own custom pattern and save it as a reusable function.
  3. Intermediate: Create a stopwatch with start/stop buttons that displays elapsed time on the circular screen using the ESP32 S3.
  4. Intermediate: Build a battery level indicator with a circular progress arc that fills or drains based on a voltage reading.
  5. Advanced: Design a weather station that fetches data over Wi-Fi using the ESP32 S3 and renders temperature, humidity, and forecast icons on the round TFT LCD.
  6. Advanced: Create an animated sprite-based game with characters moving on the circular display, controlled by external buttons wired to the ESP32 S3.

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